This not only benefits the results on the Autolog Wall, but of course also the direct online duels in various game modes, in which the starting field can extend across all platforms. Just like Activision does with Call of Duty, you have to connect to friends on other systems using a separate EA ID generated automatically by the game. To make things a little easier, the remaster now also supports cross-platform play compared to the original. There’s not enough road for the two of us, pal! Of course, Autolog only really comes into its own when you have as many people as possible on your friends list who are fighting for places on the ranking list. Even in current racing games you rarely find comparable features where you are constantly kept up to date on the activities of friends and are immediately encouraged to race again as soon as your personal best has been beaten in the numerous career events. This is not a problem per se, but a small update to the fleet would have been a nice move from EA.Īt least, the secret star of Hot Pursuit is back: the Autolog system, in which Criterion set new standards in asynchronous competition and, to my surprise, is still active for the old platforms today. However, scrolling through the car list can be a real eye-opener to car fans: while some of the models were cutting-edge in 2010, today they are almost perceived as old-timers and some more recent vehicles from exotic and supercar manufacturers are missed. In terms of content, you get a little more offer than before, since all DLC packages from back then are also integrated and not only the number of events but also the size of the vehicle fleet grew a bit. That was already the case with the original on PS3 and PC, while you could use the additional peripherals on Xbox 360. However, you can only drive with a controller: As with the latest Need for Speed titles and the recent Dirt 5, there is unfortunately no support for steering wheels. Although the steering remains a bit spongy, it still reacts much faster and more precisely than in PS3 and Xbox 360 times (except in quality mode, which should be avoided – unfortunately, on base consoles, you are locked to 30 fps). I would strongly recommend the latter to you: 60 fps makes a noticeable difference, which also has a positive effect on the arcade controls with its casual “brake to drift” system. On PS4 Pro and Xbox One X, you can at least choose between two graphics modes: “Quality” and “Performance”. However, they did not even invest in HDR support for this remaster, although it would certainly have looked good through the various weather conditions, times of day and car models. The edge flicker is still present in the beginning, but no longer as pronounced as it was then and there are finer textures to be seen. If you take another look at the 360 and PS3 versions, however, the improvements are more obvious. Unfortunately, you will only find it in the beginning: compared to the original release from 2010, the graphical differences are limited and it almost looks as if EA, Criterion and Stellar Entertainment had quickly run the assets from the past through an upscaler and updated them for the new consoles. Can the arcade racer, with his wild chases and speed frenzy, still spark the fascination from back then? Let’s get behind the wheel once more and visit Seacrest County to find what’s new.Īnd, well… not much. Almost ten years after the original release, the reboot of Need for Speed Hot Pursuit is back as a remaster.
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